Casino Watch Focus has reported on the ongoing battle by legislators and video game companies over the highly controversial loot box mechanics that many see as out right gambling being marketed to children and older gamers alike. Its now being reported that revenue generating from micro transactions in video games could almost double over the next four years. An online investment source explains:
A new study from Juniper Research forecasts that loot boxes and skins gambling, two emerging gaming growth sectors, will reach a total spend of $50 billion by 2022, up from under $30 billion this year. Loot boxes are in-game packs which contain a random selection of items; while skins are in-game cosmetics which change the appearance of weapons or characters.
The new research, Daily Fantasy Sports & In-game Gambling; Skins and Loot Boxes 2018-2022, found that skins gambling should be of great concern to regulators. Frequently utilized as virtual currency for betting, skins are then cashed-in for real money via online trading platforms.
Research author Lauren Foye explained: “Skins are acquired both through playing video games and from opening purchased loot boxes. These items have value depending on rarity and popularity within game communities. On PCs, skins are traded for real money via Steam’s ‘Marketplace’; the platform has 125 million registered users globally.”
These grown numbers are especially troubling when one understands just how prevent these transactions are accessible by children. In the US, many legislators have taken notice and started discussions and legislation formation to address the issue. In the UK, the amount of kids identified as having already participated in skins gambling is beyond troubling. The article continues:
A 2017 study by the Gambling Commission found that 11% of 11-16 year olds in the UK had placed bets with skins; meaning around 500,000 children under the age of 15 could be using skins for gambling. Juniper finds skin gambling risks being pushed underground; without further counter-measures, wagers will surpass $1 billion globally by 2022, a fifth of the global market seen prior to Steam’s interference.
Juniper strongly recommends regulation for skin trading and gambling, in an attempt to both prevent youth participation and remove malicious actors who run sites which steal skins or short-change users.
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